By Kjell Hausken,Jun Zhuang
Maximizing reader insights into the interactions among video game conception, over the top crowding and security and safety parts, this booklet establishes a brand new learn attitude via illustrating linkages among diverse examine techniques and during laying the rules for next research.
Congestion (excessive crowding) is outlined during this paintings as every kind of flows; e.g., road/sea/air site visitors, humans, info, details, water, electrical energy, and organisms. Analysing platforms the place congestion happens – that could be in parallel, sequence, interlinked, or interdependent, with flows a technique or either methods – this booklet places ahead new congestion versions, breaking new floor by way of introducing online game concept and safety/security into proceedings.
Addressing the a number of actors who might carry various matters relating to process reliability; e.g. one or numerous terrorists, a central authority, a number of neighborhood or local executive organisations, or others with stakes for or opposed to approach reliability, this publication describes how governments and gurus could have the instruments to address congestion, yet that those tools have to be enhanced while also making sure security and safety opposed to a variety of threats.
This game-theoretic research units this booklet except the present congestion literature and guarantees that the ebook should be of use to postgraduates, researchers, 3rd/4th-year undergraduates, coverage makers, and practitioners.
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Game Theoretic Analysis of Congestion, Safety and Security: Traffic and Transportation Theory (Springer Series in Reliability Engineering) by Kjell Hausken,Jun Zhuang